Showing posts with label Chapter 1. Show all posts
Showing posts with label Chapter 1. Show all posts

Friday, February 29, 2008

Chapter 1. Attack of the Pirate Horde


Post game write up.

The game had four players, Oleg (who took all the pictures), Tracey (the only woman in the picture), Peter (grey T shit) and Rasmus (Black T shirt) and I (Red tartan shirt) was DM. The objective of the game was simple. The pirates had to ‘cut out’ the galley Vengeance, and the marines, militia and city folk had to stop them

The game began with the pirate flotilla in their starting positions and the marines on their galley Vengeance watching them approach. Various city folk had gathered to watch and some brave few had picked up weapons and were watching from the buildings along the harbour side.
The pirates began firing arrows almost at once and the city folk were as often as not cut down before they even got to fight. Alesandrox Wormpole (Oleg), a great merchant prince of the city had arrived along with six of his retainers and these were hiding in the chandlery on their horses. As the pirates approached Alesandrox and three of his men charged out and raced for the galley, making a daring attempt at the jetty, which ultimately cost one poor horse its life as it fell into the river. Alesandrox and his men made it to the galley, but the veritable storm of arrows coming from the pirates cut the retainers down before they could even fire back. Armoured and noble in his finery, Alesandrox survived however. He joined Captain Kettlefox (Rasmus) of the marines on the afterdeck of the Vengeance and watched as the pirates drew ever closer.

The river had a fairly strong current so Captain Murder (Tracey), who spent much of the battle skulking down a stairwell, brought his flagship, Esmeralda along side Vengeance as gently as possible. Captain Melodius (Peter) brought his smaller ship Belly Dancer towards the stern where the anchor was keeping the galley in place. The galley was moored up against a strong jetty and held mostly by an anchor from its stern. A further six mooring lines to the shore had to be cut before the Vengeance was freed. The two smaller pirate boats assisted with Captain Hendrix (Tracey) heading for the bow of the vengeance and Captain Jaki (Peter) heading for the stern.


The pirate’s tactic was simple and straight forward. They were attempting to envelope the Vengeance and cut her free whilst pouring arrows into her Marines (who, caught by surprise, had no missiles weapons at hand with which to shoot back). It quickly became apparent however that the marines were very tough. Heavily armoured and having the protection of their warship, they proved invulnerable to the pirates arrows and whilst they had no way of returning fire, they did have some City Militia Guards on the city walls with arbalests (heavy crossbows) who could provide some cover once the Esmeralda came into effective range. By round ten, the fighting had become intense with all the buildings issuing smoke as the pirates fired incendiaries at them, most of the city folk either dead or cowering in terror and the marines, with Alesandrox Wormpole all but surrounded. A small detachment of guards from the City Militia had also arrived and were heading for the battle.


The crew of the Esmeralda were very careful as they brought themselves alongside the galley, but the sheer weight of their ship and the strong current meant that they found themselves being pushed back against the Vengeance and scraping back along her side. Neither ship was seriously damaged but the galley suffered some cosmetic injuries. The pirates quickly threw grappling hooks and some nimble souls jumped onto the Vengeance amid deck. Some of the Marines had concealed themselves below deck but these were not fast enough to prevent one pirate from severing two of the mooring lines. The marines fought well, but they were being swamped. More pirates were sneaking aboard fore and aft and trying to cut the remaining mooring lines. Arrows and quarrels were flying about all over the place, and by round 16 the Esmeralda was grappled to the Vengeance, Alesandrox had rushed to cut the grappling ropes but even as he did, a pirate, clinging to the rear of the Galley cut the aft mooring ropes as Captain Hendrix and his boat crew cut at the forward mooring ropes. The pirates threw more grappling hooks from the Esmeralda and Captain Melodius cut the anchor line. The Vengeance lurched free and began to move downstream, still attached by various lines to the Esmeralda and still fully manned by her compliment of marines. Alesandrox Wormpole and two city militia who had just managed to climb aboard as the anchor line was severed.

A young man on a horse, one of the armed city folk, attempted to bring a rope to secure the galley but he was too late. He was left on the jetty watching as the two vessels slid downstream, Captain Murder shouting orders from the afterdeck of the Esmeralda and the pirates attempting to board the galley from all directions. The game ended with victory for the pirates, though post game dice rolling determined the galley eventually beached itself on a sand bar and the pirates then torched it. Captain Murder and his forces of evil were eventually sent into retreat and Takshendal never saw their like again.

Sunday, December 2, 2007

Game maps

Chapter One.

Chapter two.


Chapter three.

Tuesday, November 27, 2007

Chapter one intro

Rising up above the mists of the River Weyr are the ancient walls and towers of Takshendal. A city grown old and fat on the trade from distant lands, across the mountains to the south and the seas to the north. From far away Jungolan, Bazilia and the mysterious forests of Sinopia come spices and silks to be traded in the city known far and wide as the Jewel of the North. From the seas come fish, ivory, oils and from the lands, grain, meat and ale. Where all roads converge, where each rude hamlet and village sends it’s young to learn; Takshendal is the greatest city of all.

So say the seers, for Takshendal is the ancient seat of power, the house of wisdom, the very font of learning. Her towers rise higher and her lords stand taller for in the walled city resides all the wealth and knowledge of men.

So it is on a bright summers day in 1597 when without warning, the treacherous pirates and coastal marauders of the Salten Reach under the banner of the terrible ‘Captain Murder’ descend upon the unsuspecting city in a great fleet of motley craft and lay siege to the dockyards, burning and pillaging all they can before returning to their ships to muster for one final assault...

Captain Murder in his flagship Esmeralda has decided to cut out the newly launched galley Vengeance. Signalling to his ally Captain Melodius, he sets a course for the waiting warship noting as he does that it is sparsely guarded by marines in bright scarlet.

Meanwhile on the shore, the locals have rallied to the call of an armoured warrior on a great steed.

Player One.
Alesandrox Wormpole. Knight/Soldier.
6 mounted retainers. Lt Horseman/Bowmen.
7 Citizen fighters. Bowmen.
4 Citizen fighters. Warriors
+ Misteline Warrior.

Player Two
Captain Kettlefox Soldier.
10 marines. Soldiers.
4 city militia arbalestiers. Bowmen
+9 city militia soldiers. Soldiers.

Player three
Captain Murder. Warrior.
18 pirate skirmishers. Skirmishers.
10 Archers. Bowmen.
+
Captain Hendrix. Warrior.
Captain Jaki the wolf. Warrior

Player four
Captain Melodius. Warrior.
10 pirate skirmishers. Skirmishers.
4 pirate crossbowmen. Bowmen.


Ships

Esmeralda.
This is the flagship of Captain Murder. It is a large sea going ship with two masts that requires a minimum of ten able bodied men to move it on the water. The ship gives an automatic +2 protection on its castles and the waist sides give +1. There are no weapons in this game capable of damaging the ship so it cannot be sunk.

Belly dancer.
This is Captain Melodius’s ship. It is a deep sea trader that has been captured and converted for use in this attack. It sits low in the water and its sides give +1 in protection. There are no weapons in this game capable of damaging the ship so it cannot be sunk.

Serpent.
This is Captain Hendrix’s vessel. It is a standard fishing boat that has been converted to attack the city. It requires one man to operate if in movement. Due to improvised armour, the sides of the boat give +1 in protection. There are no weapons in this game capable of damaging the ship so it cannot be sunk. This vessel can be delegated to either player 3 or 4, but Captain Hendrix must remain as skipper.

Emily.
This is Captain Jaki’s vessel. It is a standard fishing boat that has been converted to attack the city. It requires one man to operate if in movement. Due to improvised armour, the sides of the boat give +1 in protection. There are no weapons in this game capable of damaging the ship so it cannot be sunk. This vessel can be delegated to either player 3 or 4, but Captain Jaki must remain as skipper.

Rowing boat
Moored to the floating jetty, this vessel gives no defence bonus’s to any one onboard. It requires at least one person to row if in movement.

Vengeance.
A newly launched medium galley of the city militia. The Vengeance is currently being fitted out and is not in any condition to move. It can however be towed away by the Esmeralda. The sides of the galley give +1 in protection and the forecastle gives +2. There are six mooring lines holding the galley to the dock, three to the fore and three aft. Each one must be cut if the galley is to be moved (roll 3 or greater on a d6 for each rope). Note! If the aft ropes are cut first, the galley will be moved by the stream into the bank.