Showing posts with label Slapershaven. Show all posts
Showing posts with label Slapershaven. Show all posts

Sunday, December 2, 2007

Game maps

Chapter One.

Chapter two.


Chapter three.

Saturday, November 24, 2007

Slapershaven map

High on the great river Verdu is Slapershaven, a small village of some 30 souls with a further 100 or so local farmers, trappers and hunters situated on the southern bank of a lake called Slapersmeer where the slow moving Verdu meets the fast moving Ems running from the mountains to the south. Getting to Slapershaven from Takshendal is difficult as there are no direct overland roads. Travellers must follow the coast of the Starshine Sea and sail up river, a journey which usually takes two to three weeks, depending on the season.

The people of Slapershaven belong to the same ethnic group as the people of the Salten Reach and have a similar general appearance and linguistic traits. They are an independent group of people who have no need of defined borders beyond their fields and pastures, yet they accept the legal authority of Takshendal as do most other people in the region. For the most part however, they are an ignored and largely unknown community. The headman of Slapershaven is considered the guardian of the law in the region and he is often called upon to judge in any disputes. Slapershaven is fortified with a stout log wall and employs a guard to maintain a night watch. It is also the only place where supplies from the outside world can be bought and boasts the only inn on the entire river Verdu. Slapershavens only exports are agricultural goods, animal furs and fossils. The only currency accepted is the Takshendal Crown.



Farms in the surrounding area

1. Tenant farm belonging to Mattheus Lowhouse. Consists of two buildings surrounded by a palisade, and several external fields and pastures. Three farm labourers live here, tending a herd of nineteen cows and one bull.

2. Tenant farm belonging to Herluf Brethouwer. Consists of three buildings housing seven farm labourers, tending a herd of thirty two cows and two bulls and is surrounded by several fields and pastures.

3. Tenant farm belonging to Herluf Brethouwer. Consists of one building housing three farm labourers, tending a herd of seven cows and nine bullocks. Is surrounded by pastures and a forest.

4. The farm of Geert Brinkerhoff. Three buildings and a palisade housing nine human beings, four horses seventeen cows, one bull, eight goats and four swine. Surrounded by fields and pastures.

5. The farm of Verity Hacker. Two buildings housing six human beings, five goats, two horses and a swine. Surrounded by fields, pastures, the river and some forest.

6. The farm of Herluf Wetherwax. Four buildings housing fourteen human beings, five horses, twenty two cows, twelve bullocks, two bulls, four goats and four swine. Surrounded by fields and pastures.

7. The farm of Arnt Metternichen. One building housing Arnt, four goats and four cows. Surrounded by pastures and one field.

8. The farm of Samuel Hoogenboom. Three buildings housing eleven human beings, two horses sixteen cows, four bullocks and one bull. Surrounded by fields and pastures and the river.

9. The house of Mikkel Brinkerhoff (cousin to Geert). One building housing five human beings, one horse and three goats. Surrounded by pastures, two small fields and the river.

Thursday, November 22, 2007

Slapershaven

Slapershaven is the village around which Chapter 3 of the game takes place. These images are a rough guide to what the village will look like. The idea is the village is built on a small out cropping of rocky ground at the point where to small rivers meet at one end of a small lake. The model boat indicates where the two rivers meet and the idea is the waters surround the village on all sides except where the palisade completes the villages defences. There are currently six 'houses', one of which is an inn and another is a general store/smithy two barns and a headman's hall. Naturally this is just a rough idea of what the village will look like so I may change some details later on, possibly add a building or two depending on how much time I can devote to further building projects...

1. The house of Bernold Bokkel & family.
2. The house of Pieter Garrison & family.
3. A barn/stable belonging to Bartlemy Linschoten.
4. 'The Merrye Badger' inn belonging to Samuel Leadfern.
5. General store & smithy of Bartlemy Linschoten & family.
6. The hall of village headman Herluf Brethouwer & family.
7. The house of Mattheus Lowhouse & family.
8. Watch tower.
9. The guard house of Reynold Klompenhower & son.